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Language Fundamentals - Primitive Types

Data Type Bit Size Range Min/Max values Default
boolean n/a true or false n/a false
byte signed 8-bit integer -(27) to 27-1 -128 to 127 0
char 16-bit Unicode 2.0 character 0 to 216-1 0 to 65,535 \0000
short signed 16-bit integer -(215) to 215-1 -32,768 to 32,767 0
int signed 32-bit integer -(231) to 231-1 -2,147,483,648 to 2,147,483,467 0
long signed 64-bit integer -(263) to 263-1 -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 0l
float signed 32-bit floating-point NEGATIVE_INFINITY to POSITIVE_INFINITY Can also have the value NaN (Not a number) 0.0f
double signed 64-bit floating-point NEGATIVE_INFINITY to POSITIVE_INFINITY Can also have the value NaN (Not a number) 0.0d
  • arithmetic with floating-point numbers will never throw an exception; instead one of the constant values: NEGATIVE_INFINITY, POSITIVE_INFINITY, or NaN are returned (BB pg 123)
  • Variables declared as primitive types are not object references. They are placeholders for storing primitive values (JJ pg29)
  • by default integer values are of type int and floating-point values are of type double
  • float values are single-precision
  • double values are double-precision

Wrapper classes

  • all the primitive types have corresponding wrapper classes which allow you to create objects of type Integer, Boolean, Float, etc.
  • the wrapper classes have the same names as the primitive types except they begin with a Captial.
!!! Warning - do NOT mix up the Types !!!
    boolean b;
    
IS NOT THE SAME AS

    Boolean b;              
        
You can say:    boolean b = true;
You CANNOT say: 
    Boolean b = true;  -> Boolean is a class, must use
    Boolean b = new Boolean(true);

Also see

Differentiate between reference and primitive types

Traps

  • variables of primitive types handled as Objects


Source Package Import Class Interface Constructors
  Methods main() Identifiers Keywords Defaults Arrays
  Primitives # Literals char Literal String Literals Class Literals